

That, however, is every bit as helpful as it is impeding. Aristotle can not backtrack, and he can only move in four directions up, down, left, and right. There’s one golden rule to be mindful of. Once you’ve sussed their placements out, you can either make a dash for the exit portal, or place flags down beforehand to ensure that you don’t lose your footing. Using some observation and perception, you’ll soon summarize exactly where the bombs are on each and every grid. The numbered bulbs the run the width of the grid tells you how many bombs are present within each column, whereas the bulbs that run the height of the grid, informs you as to how many bombs are present in each row. Running the height and width of each grid rests two rows of numbered bulbs. The grids do change size in both height and width, starting out small, and eventually growing out as progression is made.

#Minesweeper levels free#
Much like the classic, you’re free to place a select amount of flags down on tiles of your choice, if for anything, to keep track of where you believe the bombs are hidden. Movement is achieved through the use of the D-Pad. Should you step on a tile that has a bomb hidden underneath it, you’ll die. The game’s levels take place on tiled grids, in which a specific number of bombs are hidden underneath the tiles. The game does a good job at feeding you into the basics, and thanks to how simple its controls are, it’s very accessible. That being said, it has quite a solid difficulty curve. Minesweeper Genius is surprisingly challenging once you get further into the experience at hand. You’ll guide Aristotle through these levels, section by section, until you hit the end game.

This ensures that you cant look at a cheeky guide, or, learn from your mistakes and simply retrace your footsteps to then take another route. If you wipe out and restart a level, it will be randomly generated upon your return. If you die three times, you’ll indeed need to restart the level that you died on. If, on the other hand, you die, you’ll lose a star. So, if you complete a level without any deaths, you’ll be rewarded three starts. Stars are awarded based on how many times you die. Should you want to try out the advanced levels of any given section, you’ll need to earn three starts on each and every level in the main section first. You’ll need to successfully complete each section, level by level, in order to access the next. There’s also a few advanced sections that branch off from the main sections. The campaign is split into several alphabetical sections ranging A through to M, with each section housing a number of levels to take to. The game’s campaign is where the meat of the matter rests, however. You’re also free to toy around with the special blocks (more on that shortly) that you can add in. The latter is very easy to get to grips with.Ĭustom levels allow you to adjust the height and width of you grid, as well as enabling you to cater how many moves and bombs you have within. Here, you can enjoy the campaign, tweak a couple of settings, or setup a custom match. Booting up the game takes you to a clean menu interface. Now, in order to do that, Aristotle must work his way through a collection of progressively difficult levels. The game throws you into the role of Aristotle, a proclaimed genius that’s attempting to escape alien experiments. There’s a story present, for whatever reason, but you can indeed enjoy this in its entirety without paying it much attention. The end result makes for a worthy addition that, although fairly straightforward, is pretty hard to pass on by. Minesweeper Genius stays inline with the core concept, but brings with it a few neat twists to spice things up a bit.

It was as basic as a puzzle game can get, but oh-so addictive. I don’t know about you, but I plugged quite a chunk of time into Minesweeper throughout my younger years be it at school or at home. Minesweeper Genius, if it wasn’t already apparent from the title, draws inspiration from the classic game of years gone by.
